Bar chart on dark background showing mobile app consumer spending from 2022 to 2025, with grouped bars for gaming and non-gaming revenue and a rising line tracking AI app spending growth

The rules for making money from mobile apps changed more in the past 18 months than in the previous decade. A landmark court ruling blew open Apple's payment monopoly. AI apps proved that users will pay $20/month for the right tool without blinking. And the subscription-only model that dominated for years is giving way to something more flexible.

Consumer spending on mobile apps hit $150 billion in 2024, up 13% year-over-year, according to Sensor Tower's State of Mobile report. But the composition of that spending is shifting fast. Non-gaming apps drove the bulk of growth, climbing 25% year-over-year. AI chatbot apps alone surged 200% to $1.1 billion in consumer spending, and by the end of 2025, ChatGPT's mobile app had crossed $3 billion in cumulative revenue in just 31 months.

If you are building a mobile app in 2026, your monetization strategy needs to account for these shifts. Here is what is actually working, what changed, and how to think through the decision for your app.

Consumer App Spending by Category A bar chart showing consumer app spending from 2022 through 2025 (estimated), broken into gaming (light blue bars), non-gaming (seafoam bars), and AI app spending (purple line on a secondary axis). Gaming revenue grew modestly from $70 billion in 2022 to $78 billion in 2025. Non-gaming revenue more than doubled from $43 billion to $97 billion, with a +25% year-over-year callout for 2024. AI app spending, tracked on the right axis, rose from roughly $100 million in 2022 to $2.5 billion in 2025, with a +200% year-over-year callout between 2023 and 2024. Source: Sensor Tower State of Mobile 2025 and data.ai.

The Platform Fee Shakeup

Before diving into models, you need to understand the payment infrastructure, because it changed significantly in 2025.

Both Apple and Google require you to use their in-app purchase (IAP) systems for selling digital goods and services. Physical goods, ad revenue, and services fulfilled outside the app are exempt. The standard commission is 30%, but most new apps will never pay that rate.

Reduced rates for small developers. Apple's Small Business Program drops the commission to 15% for developers earning under $1 million in annual proceeds. Google offers an identical 15% reduced service fee on the first $1 million in revenue. If you are launching a new app, this is the rate you will actually pay.

Subscription-specific discounts. On Apple, auto-renewing subscriptions drop from 30% to 15% after a subscriber's first year, rewarding retention. On Google Play, all subscriptions are charged at 15% from day one, regardless of total revenue, making Android particularly favorable for subscription-based apps.

What a $10/month subscription actually nets you:

  • Apple (Small Business Program): $8.50/month from day one
  • Apple (standard rate, year one): $7.00/month, then $8.50 from year two
  • Google Play: $8.50/month from day one, regardless of total revenue
Cumulative Platform Fees A line chart comparing cumulative platform fees paid over 24 months for a $10/month subscription app with 500 starting subscribers and 10% monthly growth. Three scenarios are shown: Apple at a flat 30% rate (red dashed line, highest), Apple's standard rate that drops from 30% to 15% after month 12 (blue line, middle), and Google Play at a flat 15% (seafoam line, lowest). At month 12, Apple's standard rate catches up to Google Play before diverging again as the subscription discount kicks in. By month 24, the gap between Apple's standard rate and Google Play is roughly $16,000 in additional fees. The flat 30% scenario climbs steeply past $120,000 by month 24. Source: Apple App Store and Google Play developer documentation, 2025.

The External Payment Option

The biggest shift in platform economics came in April 2025, when a U.S. court ruled that Apple could not charge commissions on purchases made outside the App Store. Apps on the U.S. storefront can now include a link to an external website for purchases with zero Apple commission. The previous 27% surcharge on external purchases was struck down as anticompetitive.

In practice, you can include a button that sends U.S. users to your own checkout page, where you pay only standard processing fees (typically 2.9% plus $0.30 through a service like Stripe). A $10 subscription that netted $7.00 through Apple now delivers roughly $9.40 through web checkout.

The tradeoffs are real. You take on responsibility for payment processing, sales tax compliance, fraud prevention, and refund handling. You lose Apple's frictionless two-tap purchase flow, and early data suggests an 8% to 12% drop-off when users are redirected to web checkout. This ruling applies only to the U.S. storefront, and Apple is appealing, so the landscape could shift again.

On Google's side, the Epic v. Google settlement proposed reducing standard fees to as low as 9% for non-gaming purchases, with Google Play Billing fees dropping to 5% on the first $1 million. These changes are being finalized and will extend through at least June 2032.

For most new apps, the practical approach is to start with native IAP at the 15% small business rate and add a web checkout path once you have the volume and infrastructure to justify the additional complexity.

Trend 1: Hybrid Monetization Is the New Default

The subscription-only model that dominated for years is losing ground. According to Adapty's analysis of top-grossing apps, over 60% now use hybrid monetization, combining subscriptions, in-app purchases, and advertising into a single revenue framework. In gaming, 43% of apps used a hybrid model in 2024, up from 36% the year before. Non-gaming apps are following their lead.

RevenueCat's State of Subscription Apps 2025 report, which analyzed 75,000+ apps representing $10 billion in revenue, identified hybrid monetization as one of the top growth levers. Their data shows that most non-gaming categories remain heavily reliant on subscriptions alone, while gaming apps have already proven that combining subscriptions with consumable purchases drives stronger revenue and retention.

Why the shift? Three forces are converging. Subscription fatigue is pushing users to resist adding another monthly charge. Rising user acquisition costs (especially post-ATT on iOS) demand a higher lifetime value to break even. And privacy changes have made pure ad models less profitable, forcing diversification.

A typical hybrid approach in 2026 layers a freemium core (basic functionality free, premium features gated) with an ad-supported free tier, a subscription for power users, and one-time or consumable purchases for users who want specific features without a recurring commitment. Tinder does this well, combining monthly Gold and Platinum plans with consumable Super Likes and one-time Boost credits. YouTube layers free with ads, a premium subscription, and in-app purchases through Super Chat.

How Top-Grossing Apps Make Money A horizontal stacked bar chart showing the share of top-grossing apps using each monetization model across six categories in 2024. Gaming leads in hybrid adoption at 43%, with 12% subscription-only, 30% IAP-only, and 15% ads-only. Health and fitness is the most subscription-dependent at 70% subscription-only with just 15% hybrid. Productivity follows at 65% subscription-only and 18% hybrid. Education is 55% subscription-only and 22% hybrid. Entertainment is 48% subscription-only and 28% hybrid. Social and dating shows the most balanced spread at 38% hybrid, 32% subscription-only, 18% IAP-only, and 12% ads-only. Source: RevenueCat State of Subscription Apps 2025 and Adapty.

Trend 2: Subscription Fatigue Is Reshaping Pricing

Subscriptions are not going away, but how they are structured is changing fast. 41% of consumers report experiencing subscription fatigue, and "not enough usage" is the top cancellation reason across all app categories, cited by 32% to 47% of churned users.

RevenueCat's data paints a stark picture of retention by plan type.

  • Weekly subscriptions see 65% churn within 30 days.
  • Monthly plans retain 43% at day 90.
  • Annual plans hold nearly everyone for 12 months, but face a churn spike right at renewal.

The first month is brutal across the board, with nearly 30% of annual subscriptions canceled before they even reach month two. What is working in response:

Shorter trial windows with aggressive onboarding. Over 80% of trial starts now happen the same day a user installs the app, according to RevenueCat. If users do not start a trial on day one, they probably will not. The onboarding-to-paywall flow is the single most impactful point in the funnel.

Premium pricing over mid-tier. RevenueCat's data shows that the median subscription app prices at $29.99, with the upper quartile nearly three times higher. Higher-priced apps actually see better trial conversion rates (9.8% median for high-priced versus 4.3% for low-priced). The $5 to $10/month dead zone remains the first tier to get cut when users audit expenses.

Hard paywalls for the right categories. Hard paywall apps convert downloads to paid users at 12.1% median versus just 2.2% for freemium. Health and fitness, business, and education apps are seeing the strongest results with this approach.

Easy cancellation and pause options. Apps that make it painless to leave see higher re-subscription rates. Pause features grew 66% year-over-year in 2024, proving they reduce permanent churn.

Subscriber Retention by Plan Type A line chart showing the percentage of subscribers still active over 12 months for three plan types. Weekly plans (red line) drop the fastest, with 65% churn by day 30 and a long tail declining to roughly 8% by month 12. Monthly plans (orange line) retain better, with 43% still active at day 90, declining to roughly 22% at month 12. Annual plans (seafoam line) hold nearly flat through month 11, with a callout noting roughly 30% cancel before month two, then show a steep renewal cliff dropping from around 60% to below 40% at the 12-month mark. Source: RevenueCat State of Subscription Apps 2025.

Trend 3: AI Apps Are Rewriting the Monetization Playbook

AI-powered apps are not just a new category. They are establishing new benchmarks for what users will pay and how fast revenue can scale.

ChatGPT's mobile app earned an estimated $2.48 billion in 2025 alone, a 408% increase over 2024. It reached the $3 billion cumulative spending milestone in 31 months, faster than TikTok (58 months), Disney+ (42 months), or HBO Max (46 months). By December 2025, the app was generating roughly $338 million per month, more than it earned in its entire first year.

More broadly, generative AI apps doubled their in-app revenue in the first half of 2025, bringing in $1.87 billion compared to $932 million in the second half of 2024, according to Sensor Tower. Sixteen different AI apps reached at least $10 million in IAP revenue in 2024.

The monetization insight from RevenueCat's report is telling: AI apps do not convert users at a higher rate than other apps, but they generate more revenue per subscriber. Users are willing to pay more for AI-powered features when the value is clear. AI apps average $0.63+ per install after 60 days, double the overall median of $0.31.

For app builders, this means AI features can justify premium pricing, but simply wrapping a chatbot interface is not enough. The apps succeeding are those offering distinct utility: photo editing with AI-powered tools, fitness coaching with personalized plans, and productivity apps with intelligent document analysis. The differentiation is in the application, not the technology.

AI apps are also driving experimentation with credit-based and usage-based pricing models. Rather than a flat monthly subscription, some apps sell packs of AI credits that users consume on demand, creating a consumable IAP model that works alongside or instead of recurring subscriptions.

ChatGPT Mobile App Monthly Revenue A line chart showing ChatGPT's estimated monthly in-app revenue from its iOS launch in May 2023 through December 2025. Revenue stays near zero through most of 2023, begins climbing slowly in early 2024, then accelerates sharply through 2025. By December 2025, monthly revenue reaches approximately $338 million. A callout notes +408% year-over-year growth comparing 2025 to 2024. An inset table compares time to $3 billion in cumulative revenue across apps: ChatGPT reached it in 31 months, Disney+ in 42, HBO Max in 46, and TikTok in 58. Source: Appfigures and Sensor Tower.

The Core Models: A Quick Reference

Whatever trends are reshaping the market, the underlying mechanics still matter. Here is a concise breakdown of each model and when it fits.

Subscriptions remain the dominant model for non-gaming apps delivering ongoing value: fitness, productivity, streaming, AI tools. Google Play's flat 15% rate on all subscriptions makes Android particularly favorable. Watch for the $5 to $10/month dead zone and plan your pricing above or below it.

In-app purchases come in two types that serve different purposes. Consumables (credits, tokens, boosts) drive repeat purchases and work well in apps where usage varies. A translation app might sell packs of 50 translations rather than charging monthly. Non-consumables (unlock pro features, remove ads) capture revenue from users who would never subscribe but will pay once for permanent access.

Advertising works for free apps with high engagement and large user bases. An app with 100,000 monthly active users can realistically generate $5,000 to $100,000+ in monthly ad revenue depending on category, geography, and format. Rewarded video ads consistently outperform other formats in both revenue and user satisfaction.

Paid downloads represent just 3% of apps globally. They can work for niche professional tools and premium games, but the bar for polish is high because users who pay upfront have zero tolerance for bugs.

Choosing the Right Approach

Your monetization model should follow from your product, your users, and your market. These questions will help narrow it down.

How often will users return? Daily use suits subscriptions or ads. Occasional use works better with one-time purchases or consumables.

What platform are you targeting first? iOS users spend more on in-app purchases. Android users show higher ad tolerance and benefit from Google's flat 15% subscription rate. If you are targeting the U.S. market, the external payment option gives you additional pricing flexibility on iOS.

What does your competitive landscape look like? If competitors are free, you will likely need a freemium approach. If you are solving a professional problem, users may expect to pay.

Can you layer multiple models? The data increasingly says you should. Even if subscriptions are your primary revenue stream, adding consumable purchases or a one-time "lifetime" option captures value from users who would otherwise contribute nothing.

Common Mistakes

Waiting too long to monetize. Users who have never paid become accustomed to free. Introducing monetization later triggers backlash. With 80% of trial starts happening on day one, your monetization needs to be part of onboarding, not an afterthought.

Ignoring platform fees in your pricing. Run your financial model at both the 15% small business rate and the 30% standard rate. If your app grows past $1 million, your margins change overnight. Factor in the external payment option for U.S. users if the math justifies the added complexity.

Not testing pricing. RevenueCat's data shows the upper quartile of apps charges nearly three times more than the median. If you have not experimented with price points in the last six to nine months, you are probably leaving money on the table.

Building subscription-only in 2026. The data from RevenueCat and others consistently show that hybrid models outperform single-model approaches. Even a simple addition, like offering a one-time "lifetime" purchase alongside your subscription, can capture meaningful incremental revenue.

Building With Monetization in Mind

The decisions you make early, which platforms to target, how payments flow, whether to support web-based signups, wand hether to offer consumable purchases alongside subscriptions, have downstream implications for your architecture, your user experience, and your unit economics.

We build mobile apps for clients across industries, and the monetization conversation is one we have in the first week, not the last. These are not afterthoughts; they are architectural decisions. If you are planning a mobile app and want a development partner who thinks about the business model alongside the code, we should talk. You can also explore our iOS and Android development services, or read more about what goes into pricing app development.

Related Posts

Pittsburgh skyline showing iconic bridges and river, backdrop for PyCon event
February 14, 2020 • Emily Morehouse

19 Reasons I’m Excited for PyCon in Pittsburgh

PyCon is back! In addition to all the talks and chances to mingle with your fellow Pythonistas, the Pittsburgh venue is so cool. I’m really excited about it – and you should be too.

Progressive Web Apps
August 11, 2016 • Nick Farrell

What are Progressive Web Apps?

Are Progressive Web App the answer to mobile application discoverability and consumer hesitation? Leading mobile research seem to think so, and so does Google.